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Job Description

Company Description

About the organization:  


Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed, Watch Dogs, The Division, Prince of Persia and Splinter Cell, Ghost Recon, Rainbow Six, Rayman, Just Dance as well as games for the whole family, from Imagine and Petz to Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studios!  


We favor diversity, creativity, drive and team spirit. If you have the skills and the desire to succeed, we want you to be a part of this exciting period of growth  


To continue building on its achievements for the future, Ubisoft is looking for talented candidates for its growing Indian studios!  



Job Description

Job Title: Build Engineer.

JOB SUMMARY:


As a Build Engineer, you will be responsible for developing scripts to automate the build and tools pipeline. This role is programming-intensive and requires extensive knowledge of scripting languages.

Note: The final designation and job level will be determined based on relevant experience and interview performance.

       KEY RESPONSIBILITIES INCLUDE:


  1. Developing and Maintaining CI/CD Systems:
    Design, implement, optimize, and troubleshoot CI/CD pipelines to automate code integration, testing, and deployment, ensuring efficient and reliable delivery of game builds and updates.
  2. Build Script Development and Maintenance:
    Design, develop, and maintain optimized, reliable build scripts to automate the compilation, packaging, and deployment of game assets and code. Ensure scripts are scalable and consistent across platforms, regularly update them to accommodate new features or tools, and troubleshoot issues to minimize disruptions.
  3. VCS Administration:
    Administer and optimize Perforce & Gitlab for version control, managing user permissions, troubleshooting issues, and supporting teams with versioning and branching workflows.
  4. Administering and Managing Network Storage:
    Manage and secure access to network storage, ensuring availability, performance, and data protection through access control policies, backups, and disaster recovery plans.
  5. Collaborating with Partner Studios:
    Collaborate with partner studios to share technology, tools, and best practices, ensuring seamless integration of external assets and technologies into the main development pipeline.

    REQUIRED QUALIFICATIONS:
    1. Education: Bachelor's degree in software engineering or a related field.
    2. Experience: 3 plus years of experience as Build Engineer, Tools Programmer or Devops Engineer.
    3. Experience in Game Development (Would be preferred): A solid understanding of game development workflows, including asset management, versioning, and the importance of continuous integration and automated testing to ensure smooth development in a gaming context.
     

    REQUIRED SKILLS:
    1. Scripting Skills: Proficiency in scripting languages, preferably Python, C#, and shell/batch scripting.
    2. CI/CD: Strong experience with automated build systems and continuous integration/continuous deployment (CI/CD) tools, including Jenkins, TeamCity, or Bamboo.
    3. Version Control: Experience with version control administration, specifically Perforce and Git.
    4. Methodology and Creativity: Strong methodological skills and creativity.
    5. Attention to Detail: Exceptional attention to detail, accuracy, and a commitment to maintaining high standards of work.

    OTHER SKILLS
    1. Feedback: Ability to provide constructive feedback to improve game quality.
    2. Attitude: Positive and "can-do" attitude.
    3. Communication: Excellent verbal and written communication skills.





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