In collaboration with engineering, game and level design teams help to design, prototype, and implement various gameplay systems and solutions for AAA games
Work together with the technical team in organizing a proper data structure in the engine
Be a data guru: take ownership and validate game/level design data integration, adjusting and polishing
Be the point of contact for any design questions and issues related to the engine possibilities and limits
Be number 1 person in striving the engine/ tech / design team for consistency and optimization in terms of debugging
Based on design team needs create technical requirements and supervise the production of game design tools
Take an active part in all planning session for the project, especially in those that assume any new feature or system to be inserted